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5 Tips For Schools of Magic

Smithy Schools of Magic

Does the Helaer Master always defeat you? How does the eletric shock work? What is the purpose of the smithy?

We would like to share with you some tips about Schools of Magic, that hopefully answer these questions šŸ™‚

Feel free to share your own tips in the comments!
1. Level, Equipment, and Defense

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Android Wizards! Schools of Magic Arrives to Google Play!

Schools of magic Wizard

Schools of Magic is finally available on Google Play!
Schools of Magic arrives to Android after its success in the App Store. The game has been downloaded more than 350,000 times since its launch in March.
We are very excited about sharing the game with the Android players. All players, no matter if they

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Schools of Magic And Empires of Sand Featured In iTunes ‘Made In Spain’ Section

Featuring Made in Spain games itunes

Our last two games, Schools of Magic and Empires of Sand, has been featured in iTunes inside the ‘Made In spain’ section of the store.

Schools of Magic is featured as one of the best new games alogn with games like Dwarfs & Dragons fromĀ Omnidrone or Ridiculous Triathlon, from CremaGame.

Empires of Sand is in

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Empires of Sand Reaches 1 Million Downloads

Empires of Sand reaches 1 million downloads

When you design a game, you want it to be played, but, most important, you desire players enjoy it. You are always worried about the gameplay, Will it be fun? Will players like it?

Empires of Sand is no exception. We wanted to create something completely new, and that ‘s why we merge two genres we love, management and strategy, and put them together. After that, we asked ourselves: Will it be fun?

When we designed the battles between pharaohs, we introduced important changes in the classic tower defense gameplay like the prayer towers. But defending your base is only half of the game, you have to attack your enemy in order to win the battle. So there it was: prayer towers, defend and attack, and real-time battles between players. And then, we though: Will players like it?

Both questions have today a clear answer: Empires of Sand have reached 1 million downloads and players have rated the game with 4.5 starts out of 5. That make us the most happy developers on Earth rigth now šŸ˜€

Reaching 1 million downloads is overwhelming, and we can only say one thing: THANKS. We really want to thank players because they have helped us achieve this milestone. Every report we have received, every opinion, and every review have helped us improve the game.

Since the launch, we have added more levels to the campaign mode, and new scenarios for PvP battles. In December, we did a major update to the game in order to include one of the most demanded feature: clans. But that’ s not all! We are

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Cross The Line is Now Free on iOS and Android

Cross The Line

Cross The Line can now be downloaded for free from iTunes and Google Play.

Cross The Line is an innovative puzzle game designed to be played in touch screens. The goal is to guide a sphere to the finish line. The game has 100 scenarios that can be solved in different ways.

Main features:

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Empires of Sand, worldwide available on July 31st for iOS

Empires of Sand

We are happy to announce that Empires of Sand will be available for iOS devices worldwide on 31st July.

Empires of Sand represents a step ahead in the strategy game genre, combining management and tower defense. The pharaoh should manage resources wisely and use them to get better troops, powerful towers and gain the

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50,000 Pharaohs in Empires of Sand

Empires of sand downloads

We have reached an important milestone in Empires of Sand’s life. The game has been downloaded 50,000 times.

More than 4,000 pharaohs visit their city each day to manage the resources, play some epic battles, plunder other pharaohs, or just try to complete the campaign.

The players value the mix between city management and

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Empires of Sand: Units (Part 2)

Empires of Sand Units

In a previous entry, we talked about the units in Empires of Sand. We only introduced 6 of them, but there are 12 units to unlock.

Every unit needs to be unlocked in the Barracks. There is no need to unlock all of them but the more units you have, the more strategies you

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Empires of Sand: Units (Part 1)

Empires of Sand: Units

In Empires of Sand there are 12 units available. Each one is unique, but they can be group by armor and speed. There are three types of armor: neutral, magic and physical. The neutral armor protects the unit against any tower, but the protection against a archer tower is not as good as that

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Infinity Space reaches 500,000 downloads

Infinity Space downloads

A few months ago, we wrote about the numbers of Infinity Space. The game reached 350,000 download in its first year in the stores.

Today, we are very proud to announce that Infinity Space reached 500,000 downloads. Yes, that means 150,000 downloads in just three months!

Since it was launched on 6th March 2013,

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Empires of Sand: The Soundtrack

Empires of Sand

A videogame about ancient Egypt deserves an epic soundtrack. We knew since the very first moment, that Empires of Sand needed great music. Songs with personality, that can live on their own. That ‘s why we chose Sonotrigger. They are specialized in videogame music and they have been nominee to the Hollywood Music in Media Awards and the Spanish National Video Game Industry Awards for their work in Supermagical.

Empires of Sand by Damian Sanchez

Empires of Sand by Damian Sanchez

DamiĆ”n SĆ”nchez, lead composer in Sonotrigger, have composed a soundtrack that puts players in Egypt with the first notes of the main song. SĆ”nchez recognises that other filmsĀ and videogames OST like The Mummy (composed by Jerry Goldsmith) have inspired the soundtrack. However, the Empires of Sand soundtrack it is unique.

Ā«In comparison with other works, I think we have gone a setp forward in terms of music styleĀ», says DamiĆ”n, Ā«to do something close to the visual style was the easy choice. Find the middle point between the ‘ cartoon’ style and the epicness was a challenge Ā«.

It took more than a month to complete the entire soundtrack. Ā» The initial work took about two weeks. This includes creating the first melody,

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